Monday, February 10, 2014

Maya Modeling - Future self


This is the result of a few days attempting to work with Maya. I finally figured out my crashing problem and worked on cleaning up the original 123d catch figure. Still having some difficulty with portions such as where the arm connects to the leg but have cleaned it up such that it is less blocky than the original. I have not lowered polygon count yet as I want to hear what the polygon limit is. but so far efforts to smooth have been going well. things like the hands and head have been taking the shaping process well.

The stance will be "dream designer" future me looking at something perched on my arm from a dream - perhaps something with a glitch I need to fix.

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